I think in order for me to achieve better results in 3ds Max I must look at more tutorials and read some books. I have already bought two books offline about 3ds Max but haven’t really read into them that much. This break I am determined to read both books fully while practicing what is within the books in 3ds Max itself. Although I was pleased with my work a lot this term for this project, I feel like I should be a bit more advanced in my skills.
I feel that I should also buy a Mudbox book from the internet, I feel this programme is an excellent modelling alter, it seems very easy an accessible to drawers like myself. I already have a tablet and pen, so it would be very beneficial for me use this also.
Monday, 6 December 2010
Thursday, 2 December 2010
Conclusion- Bots and Bananas- 500 word
In conclusion I am rather pleased with my final piece for this of ‘Bots and Bananas’ project. At first to begin this project I began to draw some initial ideas of robots and draw some environment plans. When I came to my final choice for my robot and my environment I began to create them in 3ds Max straight away. My robot took a few weeks to construct, but wasn’t too hard to make, because my final design was relatively strong, not much was needed to change. However, the design became a real struggle later when it came to rigging, well the legs that is. Due to the robots stumpy carves it was hard to put in HI IK solvers, every time I would try to move the legs, joints would move out of place, and this caused a lot of stress on me and prevented me furthering the project. But it gave me a valuable lesson to design more carefully next time and see if the body’s structure will be easy to animate. The environment wasn’t too bad to design either, it was just a matter of getting it the way I first designed it in my drawings. I took a lot out of it because I didn’t want to have to big a file size, because it would mean long renders, and a lot of time consuming near to the deadline, and I didn’t want to risk failing on my first attempt at animating. To me this project I didn’t want to put too much into it and stress myself out, it was all about adapting in this project to the idea of animating.
Animating itself was difficult at first, getting to grips with frames. Sometimes along the way if something wasn’t animated correctly legs would end up twitching in certain scenes or even coming out of their own sockets. Excluding all these negatives, there were a lot of advantages to the this overall project. One of them being camera angles. Using the ‘range’ option in render set up helped me a big deal when changing camera angles. It helped give a bigger picture to the whole plot. I think my choice of music and noises gave a great depth to the piece as well. The robots own noises e.g. his footsteps gave him a lot more character and made it seem a lot more relatable. When it came to editing this piece in Premier I think I could have polished up the movie more with some fade ins, I think they would of complemented the change in scenes. On the subject of scenes, the actual gag itself took a while to make obvious, I kept having to re-edit when he fell over the rock so it was obvious to the viewer. The only last problem have with this project was getting a good quality on the video, I wanted to make it a lot sharper, but couldn’t do so with the options in Premier, in order to do so I would have to go back to 3ds Max and render over again. But again excluding these negatives that I have learnt from, I enjoyed the end result to my piece and think it’s very fun and enjoyable to watch.
Animating itself was difficult at first, getting to grips with frames. Sometimes along the way if something wasn’t animated correctly legs would end up twitching in certain scenes or even coming out of their own sockets. Excluding all these negatives, there were a lot of advantages to the this overall project. One of them being camera angles. Using the ‘range’ option in render set up helped me a big deal when changing camera angles. It helped give a bigger picture to the whole plot. I think my choice of music and noises gave a great depth to the piece as well. The robots own noises e.g. his footsteps gave him a lot more character and made it seem a lot more relatable. When it came to editing this piece in Premier I think I could have polished up the movie more with some fade ins, I think they would of complemented the change in scenes. On the subject of scenes, the actual gag itself took a while to make obvious, I kept having to re-edit when he fell over the rock so it was obvious to the viewer. The only last problem have with this project was getting a good quality on the video, I wanted to make it a lot sharper, but couldn’t do so with the options in Premier, in order to do so I would have to go back to 3ds Max and render over again. But again excluding these negatives that I have learnt from, I enjoyed the end result to my piece and think it’s very fun and enjoyable to watch.
Anamatic from Cem Kilinchan on Vimeo.
Avoiding Bad Luck from Cem Kilinchan on Vimeo.
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