Animating itself was difficult at first, getting to grips with frames. Sometimes along the way if something wasn’t animated correctly legs would end up twitching in certain scenes or even coming out of their own sockets. Excluding all these negatives, there were a lot of advantages to the this overall project. One of them being camera angles. Using the ‘range’ option in render set up helped me a big deal when changing camera angles. It helped give a bigger picture to the whole plot. I think my choice of music and noises gave a great depth to the piece as well. The robots own noises e.g. his footsteps gave him a lot more character and made it seem a lot more relatable. When it came to editing this piece in Premier I think I could have polished up the movie more with some fade ins, I think they would of complemented the change in scenes. On the subject of scenes, the actual gag itself took a while to make obvious, I kept having to re-edit when he fell over the rock so it was obvious to the viewer. The only last problem have with this project was getting a good quality on the video, I wanted to make it a lot sharper, but couldn’t do so with the options in Premier, in order to do so I would have to go back to 3ds Max and render over again. But again excluding these negatives that I have learnt from, I enjoyed the end result to my piece and think it’s very fun and enjoyable to watch.
Anamatic from Cem Kilinchan on Vimeo.
Avoiding Bad Luck from Cem Kilinchan on Vimeo.
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